Company Description Duroob Ventures builds and backs technologies that shape the next chapter of the region’s development. The company focuses on innovative, high-impact projects that blend digital solutions with real-world applications. Team members collaborate with entrepreneurs, technologists, and designers to turn ambitious ideas into scalable products and experiences. Joining Duroob Ventures offers the opportunity to contribute to forward-looking initiatives and work in an environment that values creativity, technical excellence, and long-term impact.
Role Description
Environment & Asset Creation
• Create and optimize 3D environments, scenes, assets, and visual experiences in Unreal Engine 5.
• Build high-quality real-time environments including architecture, interiors, landscapes, and interactive spaces.
• Import, configure, and optimize 3D assets within Unreal Engine.
• Create and manage materials, textures, shaders, lighting, and post-processing effects.
• Set up realistic, art-directed lighting for interior and exterior scenes.
• Build interactive elements and visual functionality using Blueprints.
Output & Delivery
• Produce both interactive real-time builds and pre-rendered deliverables — still renders and video flythroughs for marketing and sales use.
• Optimize scenes and assets for real-time performance across target platforms and hardware.
• Support delivery of experiences to web and mobile channels (Pixel Streaming or export to WebGL-based pipelines), working with our web and mobile teams.
• Translate concepts, references, storyboards, and design requirements into finished 3D experiences.
Pipeline & Collaboration
• Build and maintain a reusable asset, material, and lighting library shared across our projects, so work is not rebuilt from scratch each time.
• Maintain organized project files, assets, materials, scene structures, and version control.
• Collaborate with 3D artists, UX/UI designers, developers, product owners, and client stakeholders.
• Troubleshoot visual and technical issues within Unreal Engine.
• Stay current with new Unreal Engine features, real-time rendering techniques, and emerging 3D technologies, and bring relevant ones into our pipeline.
• Contribute creative ideas that raise the visual quality and user experience of our products.
Qualifications
• 6–8 years of professional experience as an Unreal Engine Artist, 3D Artist, Environment Artist, or similar role.
• Strong hands-on experience with Unreal Engine 5, including Nanite and Lumen.
• Strong knowledge of real-time rendering and 3D production workflows.
• Demonstrated experience creating and optimizing 3D environments and assets.
• Solid command of materials, textures, lighting, shaders, and post-processing.
• Experience with Blueprints and visual scripting.
• Proficiency in at least one 3D package — Blender, 3ds Max, Maya, or Cinema 4D.
• Experience with PBR workflows and physically based materials.
• Strong understanding of 3D optimization, performance budgets, LODs, UVs, and asset management.
• Strong artistic eye — composition, lighting, detail, and overall visual quality.
• Professional proficiency in English; Arabic is an advantage.
• Strong problem-solving and communication skills; able to take art direction and explain technical constraints clearly.
- Able to manage multiple concurrent projects across different brands, with evolving priorities and deadlines.