About the company
X-Solution
Information Services • 51-200 employees
Tecnologia da informação, Desenvolvimento de Software, Digitalização de Documentos e Armazenamento de Arquivos.
🎨 We’re Hiring: Computer Graphics Engineer | Rendering Software Specialist
🕒 Employment Type: Full-Time
💼 Level: Mid-Level to Senior
We are seeking a technically strong and innovative Computer Graphics Engineer | Rendering Software Specialist to develop, optimize, and maintain advanced graphics systems and rendering technologies. This role combines computer graphics programming, rendering-engine development, real-time visualization, GPU optimization, and graphics performance engineering to deliver high-quality visual experiences for gaming, simulation, animation, virtual production, and other graphics-intensive applications.
🎯 Key Responsibilities• Design, develop, and maintain graphics software, rendering systems, and visualization tools.
• Implement real-time and offline rendering techniques for complex graphical applications.
• Develop and optimize rendering pipelines for geometry processing, lighting, shading, texturing, and post-processing.
• Implement physically based rendering (PBR), global illumination, shadow mapping, reflections, and advanced lighting techniques.
• Develop shaders using HLSL, GLSL, or other relevant shader programming languages.
• Work with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal.
• Develop GPU-accelerated algorithms and optimize graphics workloads for modern hardware.
• Analyze rendering performance and identify bottlenecks in CPU, GPU, memory, and graphics pipeline operations.
• Optimize frame rates, rendering latency, resource utilization, and visual quality.
• Implement techniques such as level of detail (LOD), frustum culling, occlusion culling, batching, and instancing.
• Develop graphics components for 3D engines, visualization platforms, simulation environments, and interactive applications.
• Improve rendering architecture, graphics abstractions, resource management, and pipeline efficiency.
• Implement texture processing, material systems, mesh processing, and geometry optimization techniques.
• Develop image-processing and post-processing effects, including tone mapping, anti-aliasing, and screen-space effects.
• Work with 3D artists, technical artists, engine programmers, designers, and software engineers to meet visual and technical requirements.
• Integrate rendering systems with game engines, simulation software, visualization tools, and other applications.
• Develop tools for graphics debugging, profiling, asset inspection, and rendering analysis.
• Investigate graphical artifacts, rendering inaccuracies, shader issues, and hardware-specific compatibility problems.
• Conduct visual-quality assessments and performance benchmarking across supported devices and graphics configurations.
• Support cross-platform graphics development and ensure consistent rendering behavior across hardware environments.
• Evaluate emerging GPU architectures, graphics APIs, rendering techniques, and hardware capabilities.
• Implement and optimize compute shaders and GPU-based parallel-processing solutions where appropriate.
• Explore ray tracing, path tracing, real-time global illumination, and other advanced rendering methods.
• Maintain clean, modular, efficient, and well-documented graphics code.
• Participate in code reviews, technical design discussions, and graphics architecture planning.
• Collaborate with QA teams to reproduce, diagnose, and resolve rendering and performance issues.
• Establish graphics programming standards, coding practices, and optimization guidelines.
• Support integration, testing, deployment, and maintenance of graphics software releases.
• Research new approaches to rendering quality, computational efficiency, and visual realism.
• Recommend technical improvements to graphics pipelines, rendering architecture, and software performance.
✅ Requirements• Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Computer Graphics, Software Engineering, or a related technical discipline.
• Proven experience in computer graphics programming, rendering-engine development, graphics software, or real-time visualization.
• Strong programming skills in C++ and experience developing performance-critical software.
• Solid understanding of computer graphics fundamentals, including linear algebra, vectors, matrices, transformations, and coordinate systems.
• Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal.
• Proficiency in shader development using HLSL, GLSL, or equivalent technologies.
• Strong understanding of rendering pipelines, rasterization, lighting models, shading, materials, and texture processing.
• Knowledge of physically based rendering, shadow techniques, reflections, and global illumination.
• Experience with GPU programming, parallel computing, or compute shaders is advantageous.
• Understanding of GPU architecture, memory management, graphics resources, and performance constraints.
• Experience with graphics profiling and debugging tools such as RenderDoc, NVIDIA Nsight, PIX, or equivalent utilities.
• Familiarity with graphics engines such as Unreal Engine, Unity, or custom rendering engines is beneficial.
• Understanding of 3D geometry, mesh processing, spatial data structures, and visibility optimization.
• Experience with real-time rendering optimization and frame-time analysis.
• Knowledge of ray tracing, path tracing, or hardware-accelerated rendering is advantageous.
• Familiarity with image processing, numerical methods, and computational geometry is beneficial.
• Experience developing cross-platform graphics applications is preferred.
• Strong analytical and problem-solving skills.
• Excellent debugging abilities and attention to technical detail.
• Ability to evaluate trade-offs between visual quality, performance, and computational cost.
• Strong communication and collaboration skills.
• Ability to work effectively with multidisciplinary engineering and creative teams.
• Experience with Git, code reviews, automated testing, and software development lifecycle practices.
• Ability to manage multiple technical tasks and meet project deadlines.
• A portfolio demonstrating graphics programming, rendering projects, shader development, or engine-level contributions is preferred.
• Relevant certifications or specialized training in computer graphics, GPU programming, or rendering technologies are advantageous.
🌟 What We Offer• Competitive salary and comprehensive employee benefits.
• Opportunity to work on advanced computer graphics and rendering technologies.
• Exposure to modern GPUs, graphics APIs, rendering engines, and visualization platforms.
• Professional development in graphics programming, GPU optimization, and rendering architecture.
• Training and support for relevant technical certifications and specialized learning.
• Opportunities to work on high-performance rendering and visually demanding applications.
• Collaboration with experienced graphics engineers, engine developers, technical artists, and software architects.
• Opportunities to explore ray tracing, real-time simulation, and next-generation rendering techniques.
• Recognition for technical innovation and measurable improvements in graphics performance.